A Performance Beast

Leadwerks 5 unlocks the full power of your graphics card to provide order-of-magnitude faster rendering performance.

Fast Forward+ Renderer

Fast Forward+ Renderer

One graphics API runs predictably on all supported platforms and hardware, with no surprises and no excuses.

PBR Materials

PBR Materials

Object management, hierarchies, and space transformations are a breeze with our entity system.

Volumetric Environment Probes

Volumetric Environment Probes

Place environment probes in your scene for precise control of ambient lighting and reflections.

PBR Decals

PBR Decals

Forward+ decals let you paint a scene with cracks, details, and splatters.

Scaleable Animation System

Scaleable Animation System

Leadwerks can display hundreds of animated characters at fast framerates, without requiring any special optimization.

Realistic Transparency with Lighting

Realistic Transparency with Lighting

Occlusion culling in Leadwerks is fast and automatic, with no need for hand-placed portals.

Groundbreaking Terrain and Vegetation System

Leadwerks features a unique terrain system that uses virtual textures to render the area around the player with details conventional texture splatting can't match. A revolutionary vegetation system allows you to populate landscapes with millions of trees, plants, and rocks, using almost no memory.

Customizable Post-Effects System

You can add any number of post-processing effects including bloom, volumetric light scattering, screen-space ambient occlusion, screen-space reflections, and more. Choose from a variety of stock effects, download new shaders from the Workshop Store, or create your own effects in GLSL the built-in shader IDE.

Fast and Accurate Physics

Leadwerks uses Newton Game Dynamics for physics, providing the most stable real-time physics. Joints with limits and actuators can be used to simulate realistic movements without the spastic behavior typical of other physics engines.

Graphics

  • Deferred renderer with uniform lighting model
  • Up to 32x hardware MSAA
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Clipmap terrain
  • Post-processing stack
  • Hardware tessellation
  • Cubemap reflections
  • Instanced rendering
  • Hardware skinning
  • Real-time mesh modification
  • Trilinear and 16x anisotropic filtering
  • Blend and transition animations
  • Extract animation sequences

Physics

  • Fast and accurate rigid body physics
  • Constraints including hinge, ball, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

AI

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

Particles

  • Real-time particle editor
  • Emission volume shapes
  • Adjustable curve graph
  • Particle animation sheets
  • Velocity-based directional particles

Sound

  • 3D sound spatialization
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

Networking

  • Peer-to-peer networking with Steamworks
  • Voice and text chat
  • Public lobby system
  • NAT traversal