A Performance Beast
Leadwerks 5 unlocks the full power of your graphics card to provide order-of-magnitude faster rendering performance.
Fast Forward+ Renderer
Fast Forward+ Renderer
One graphics API runs predictably on all supported platforms and hardware, with no surprises and no excuses.
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PBR Materials
PBR Materials
Object management, hierarchies, and space transformations are a breeze with our entity system.
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Volumetric Environment Probes
Volumetric Environment Probes
Place environment probes in your scene for precise control of ambient lighting and reflections.
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PBR Decals
PBR Decals
Forward+ decals let you paint a scene with cracks, details, and splatters.
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Scaleable Animation System
Scaleable Animation System
Leadwerks can display hundreds of animated characters at fast framerates, without requiring any special optimization.
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Realistic Transparency with Lighting
Realistic Transparency with Lighting
Occlusion culling in Leadwerks is fast and automatic, with no need for hand-placed portals.
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Groundbreaking Terrain and Vegetation System
Leadwerks features a unique terrain system that uses virtual textures to render the area around the player with details conventional
texture splatting can't match. A revolutionary vegetation system allows you to populate landscapes with millions of trees, plants, and rocks, using
almost no memory.
Customizable Post-Effects System
You can add any number of post-processing effects including bloom, volumetric light scattering, screen-space ambient occlusion, screen-space reflections, and more.
Choose from a variety of stock effects, download new shaders from the Workshop Store, or create your own effects in GLSL the built-in shader IDE.
Fast and Accurate Physics
Leadwerks uses Newton Game Dynamics for physics, providing the most stable real-time physics. Joints with limits and actuators can be used
to simulate realistic movements without the spastic behavior typical of other physics engines.
Graphics
- Deferred renderer with uniform lighting model
- Up to 32x hardware MSAA
- Vertex, pixel, geometry, and tessellation shaders
- Normal mapping with specular
- Clipmap terrain
- Post-processing stack
- Hardware tessellation
- Cubemap reflections
- Instanced rendering
- Hardware skinning
- Real-time mesh modification
- Trilinear and 16x anisotropic filtering
- Blend and transition animations
- Extract animation sequences
Physics
- Fast and accurate rigid body physics
- Constraints including hinge, ball, and sliding joints
- Motorized joints with limits
- Generate physics shapes
- Swept collision
- Raycasting with lines or spheres
AI
- Navmesh pathfinding
- Crowd avoidance and steering
- Navigation areas visible in editor
- Physics-based character controller
- Automatic AI following
Particles
- Real-time particle editor
- Emission volume shapes
- Adjustable curve graph
- Particle animation sheets
- Velocity-based directional particles
Sound
- 3D sound spatialization
- Emit a sound from any entity
- Automatic channel management
- Skip to any time in sound
Networking
- Peer-to-peer networking with Steamworks
- Voice and text chat
- Public lobby system
- NAT traversal
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