One Tool to Rule Them All

Leadwerks Editor 5 is a complete level design, asset management, and scripting environment for rapid creation and playtesting. It's everything you need to make games, all in one place.

Built-in Level Design Tools

Built-in level design tools let you easily sketch out your game level right in the editor using constructive solid geometry. You can make changes on the fly and see the results instantly, instead of switching back and forth between applications.

Material Painting

Importing a model or texture into your Leadwerks project is just a matter of dragging the file onto the editor window or into your project folder, and you're done. New files are automatically detected and imported immediately. Any updates to your assets are automatically detected and reloaded, instantaneously. Yeah, it's that simple.

Powerful Features for Rapid Development

Importing a model or texture into your Leadwerks project is just a matter of dragging the file onto the editor window or into your project folder, and you're done. New files are automatically detected and imported immediately. Any updates to your assets are automatically detected and reloaded, instantaneously. Yeah, it's that simple.

Groundbreaking Terrain and Vegetation

Importing a model or texture into your Leadwerks project is just a matter of dragging the file onto the editor window or into your project folder, and you're done. New files are automatically detected and imported immediately. Any updates to your assets are automatically detected and reloaded, instantaneously. Yeah, it's that simple.

Features

  • Hot asset reload
  • Visual interface for every task
  • Drag and drop import of models and textures
  • CSG primitives and compound shapes
  • Smooth groups
  • Carve and hollow
  • Save any object as a prefab
  • Automatic texture mapping
  • Auto-generate materials and normal maps
  • Built-in script and shader editor and debugger
  • Hardware-accelarated terrain painting tools
  • Paint vegetation onto your landscapes