Namespace: Steamworks

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GetPacket

This function retrieves the next available packet sent by another user.

Syntax

Parameter Description
channel channel ID

Returns

If a new packet has been received, a Packet object is returned, with the following properties:

Property Type Description
userid uint64 user ID of the sender
channel int channel the packet was received on
data shared_ptr<Buffer> packet data

If no new packet is available then NULL will be returned.

Remarks

The data buffer for each packet should be evaluated immediately, as this buffer may be reused in the next packet returned.

Example

This example demonstrates lobbies, voice chat, and simple player movement.

#include "UltraEngine.h"
#include "Steamworks/Steamworks.h"
#include "ComponentSystem.h"

using namespace UltraEngine;

class Player : public Object
{
public:
    static inline std::map<uint64_t, shared_ptr<Player> > players;

    shared_ptr<Entity> entity;
    WString name;
    uint64_t userid;

    static std::shared_ptr<Player> Get(shared_ptr<World> world, const uint64_t userid)
    {
        if (players[userid]) return players[userid];
        auto player = std::make_shared<Player>();
        player->entity = CreatePivot(world);
        auto model = CreateCylinder(world, 0.25, 1.8);
        model->SetPosition(0, 0.9, 0);
        model->SetParent(player->entity);
        model->SetCollider(nullptr);
        player->userid = userid;
        players[userid] = player;
        return player;
    }

    static void Remove(const uint64_t userid)
    {
        players[userid] = nullptr;
    }
};

struct PlayerState
{
    Vec3 position;
    float yaw;
};

int main(int argc, const char* argv[])
{
    // Initialize Steam
    if (not Steamworks::Initialize())
    {
        RuntimeError("Steamworks failed to initialize.");
        return 1;
    }

    // Get the displays
    auto displays = GetDisplays();

    // Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280 * displays[0]->scale, 720 * displays[0]->scale, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    // Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    // Create world
    auto world = CreateWorld();
    world->SetGravity(0, -18, 0);

    // Create lobby
    auto lobbyid = Steamworks::CreateLobby(Steamworks::LOBBY_PUBLIC);

    Print("Lobby: " + String(lobbyid));

    // Spawn local player
    auto player = Player::Get(world, Steamworks::GetUserId());
    player->entity->AddComponent<FirstPersonControls>();

    // Add lighting
    auto light = CreateDirectionalLight(world);
    light->SetRotation(55, 35, 0);

    // Add a floor
    auto floor = CreateBox(world, 50, 1, 50);
    floor->SetPosition(0, -0.5, 0);
    auto mtl = CreateMaterial();
    mtl->SetTexture(LoadTexture("https://github.com/UltraEngine/Documentation/raw/master/Assets/Materials/Developer/griid_gray.dds"));
    floor->SetMaterial(mtl);

    // Main loop
    while (not window->KeyDown(KEY_ESCAPE) and not window->Closed())
    {
        while (PeekEvent())
        {
            const auto e = WaitEvent();
            switch (e.id)
            {            
            case Steamworks::EVENT_LOBBYINVITEACCEPTED:
            case Steamworks::EVENT_LOBBYDATACHANGED:
            case Steamworks::EVENT_LOBBYUSERJOIN:
            case Steamworks::EVENT_LOBBYUSERLEAVE:
            case Steamworks::EVENT_LOBBYUSERDISCONNECT:
                auto info = e.source->As<Steamworks::LobbyEventInfo>();
                auto username = Steamworks::GetUserName(info->userid);
                switch (e.id)
                {
                case Steamworks::EVENT_LOBBYINVITEACCEPTED:
                    Print("Invite accepted to lobby " + String(info->lobbyid));
                    lobbyid = info->lobbyid;
                    if (not Steamworks::JoinLobby(info->lobbyid))
                    {
                        lobbyid = 0;
                        Print("Failed to join lobby");
                    }
                    break;

                case Steamworks::EVENT_LOBBYDATACHANGED:
                    Print("New lobby owner " + username);
                    break;

                case Steamworks::EVENT_LOBBYUSERJOIN:
                    Print("User " + username + " joined");

                    if (not Player::players[info->userid])
                    {
                        // Spawn remote player
                        Player::Get(world, info->userid);
                    }

                    break;
                case Steamworks::EVENT_LOBBYUSERLEAVE:
                    Print("User " + username + " left");

                    // Remove remote player
                    Player::Remove(info->userid);

                    break;
                case Steamworks::EVENT_LOBBYUSERDISCONNECT:
                    Print("User " + username + " disconnected");

                    // Remove remote player
                    Player::Remove(info->userid);

                    break;
                }
                break;
            }
        }

        // Receive player data
        PlayerState state;
        while (true)
        {
            auto pak = Steamworks::GetPacket();
            if (not pak) break;
            if (pak->data->GetSize() == sizeof(PlayerState))
            {
                auto player = Player::Get(world, pak->userid);
                if (player)
                {
                    pak->data->Peek(0, (const char*)&state, pak->data->GetSize());
                    player->entity->SetPosition(state.position);
                    player->entity->SetRotation(state.yaw);
                }
            }
        }

        //Receive text messages
        while (true)
        {
            auto pak = Steamworks::GetPacket(1);
            if (not pak) break;
            String s = pak->data->PeekString(0);
            Print(Steamworks::GetUserName(pak->userid) + ": " + WString(s));
        }

        // Send player data
        auto userid = Steamworks::GetUserId();
        auto player = Player::players[userid];
        state.position = player->entity->position;
        state.yaw = player->entity->rotation.y;
        Steamworks::BroadcastPacket(lobbyid, &state, sizeof(PlayerState), 0, Steamworks::P2PSEND_UNRELIABLENODELAY);

        // Enable voice chat when the C key is pressed
        bool record = window->KeyDown(KEY_C);
        Steamworks::RecordVoice(record);
        String title = "Ultra Engine";
        if (record) title += " (Microphone Enabled)";
        window->SetText(title);

        // Update world
        world->Update();

        // Render world
        world->Render(framebuffer);

        // Update Steamworks
        Steamworks::Update();
    }

    // Close Steam
    Steamworks::Shutdown();

    return 0;
}
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