Update
This function updates a world. Physics, particle emitters, navigation, and various other tasks will be updated. This function should be called once in the main game loop
Syntax
- number Update(number substeps = 1)
Parameters
- substeps: Number of physics iterations. More substeps will make physics more accurate but slower.
Example
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:Move(0,0,-3)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
model = Model:Box()
model:SetColor(0.0,0.0,1.0)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
model:Turn(0,Time:GetSpeed(),0)
Time:Update()
world:Update()
world:Render()
context:Sync(false)
end