Kinematic

This function creates a new kinematic joint. A kinematic joint only attaches to one entity and can be used to force that entity to move to a specific position and rotation, using the SetTargetPosition, SetTargetRotation, and SetTargetMatrix commands. The SetFriction command can be used to control the maximum friction the joint can apply, to make a kinematic controller that only affects the position, rotation, or both.

Syntax

Parameters

Returns

Returns a new joint.