Moves an entity along its parent axes in local or global space.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-6)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a model
entity = Model:Box()
entity:SetColor(0.0,0.0,1.0)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
entity:Turn(0,Time:GetSpeed()*2.0,0)
entity:Translate(0.01*Time:GetSpeed(),0,0);
world:Update()
world:Render()
context:Sync()
end