This function sets the physics shape of an entity.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-8)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a model
local entity = Model:Box(1,1,1)
entity:SetColor(0.0,0.0,1.0)
local shape = Shape:Box()
entity:SetShape(shape)
Debug:Assert(entity:GetShape()==shape)
shape:Release()
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:Sync()
end