LoadAnimation
Loads one or more animations from a model file, onto an existing entity. The hierarchy in the loaded file must match the hierarchy of the entity.
Syntax
- LoadAnimation(string path, number flags=0)
Returns
Returns the index of the first loaded animation. If the file cannot be loaded, or if it contains no animations -1 is returned.
Example
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-3)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Load a model
model = Model:Load("Models/Trees/pine01.mdl")
--Load an animation onto the model
animationsequence = model:LoadAnimation("Models/Trees/pine01@walk.mdl")
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
--Play animation
if (animationsequence>-1) then
model:SetAnimationFrame(Time:GetCurrent()/50.0,1,animationsequence)
end
Time:Update()
world:Update()
world:Render()
context:Sync()
end