This function gets the swept collision mode of an entity.
Returns the entity's swept collision mode.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-8)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create the ground
local ground = Model:Box(10,0.1,10)
ground:SetColor(0.0,1.0,0.0)
--Create a shape
local shape = Shape:Box(0,0,0, 0,0,0, 10,0.1,10)
ground:SetShape(shape)
shape:Release()
--Create a model
entity1 = Model:Box()
entity1:SetScale(1,0.1,4)
entity1:SetColor(0.0,0.0,1.0)
entity1:SetPosition(-2,5,0)
entity1:SetMass(1)
entity1:AddForce(0,-1000,0)
--Create a shape
shape = Shape:Box()
entity1:SetShape(shape)
shape:Release()
--Create a second model
entity2 = entity1:Instance()
entity2:SetPosition(2,5,0)
entity2:SetSweptCollisionMode(true)
entity2:AddForce(0,-1000,0)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("entity1 swept collision mode: "..tostring(entity1:GetSweptCollisionMode()),2,2)
context:DrawText("entity2 swept collision mode: "..tostring(entity2:GetSweptCollisionMode()),2,22)
context:Sync()
end