GetRotation
Returns the entity rotation, in local or global space.
Syntax
- Vec3 GetRotation(boolean global = false)
Parameters
- global: if set to true, the rotation in global space will be returned, otherwise the rotation in local space will be returned.
Returns
Returns the entity rotation.
Example
rotation = Vec3()
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-6)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a model
entity = Model:Box()
entity:SetColor(0.0,0.0,1.0)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
rotation.y = rotation.y + Time:GetSpeed()
entity:SetRotation(rotation);
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("Rotation: "..entity:GetRotation():ToString(),2,2)
context:Sync()
end