This function gets an entity's parent entity.
Returns the parent of the entity. If there is no parent, NULL is returned.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-5)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a model
entity = Model:Box()
local child = Model:Box(1,1,1,entity)
child:SetColor(1.0,0.0,0.0)
child:SetPosition(2,-2,0)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
entity:Turn(1.0*Time:GetSpeed(),2.0*Time:GetSpeed(),3.0*Time:GetSpeed())
local child = entity:GetChild(0)
--Confirm the child's parent is the entity
Debug:Assert(child:GetParent() == entity)
context:Sync()
end