This function gets entity's omega (angular velocity), in global or local space.
Returns the entity omega.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-5)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a model
entity = Model:Box(1,1,1)
entity:SetColor(0.0,0.0,1.0)
entity:SetMass(1)
entity:SetGravityMode(false)
--Create a shape
local shape = Shape:Box(0,0,0,0,0,0,1,1,3)
entity:SetShape(shape)
shape:Release()
--Add some torque
entity:AddTorque(1000,1000,1000)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("Omega: "..entity:GetOmega():ToString(),2,2)
context:Sync()
end