This function gets the entity's mass.
Returns an entity's mass. If no mass has been set, 0.0 will be returned.
Entities with zero mass will still collide with other objects, but will be unmovable and unresponsive to physical forces.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-5)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create the ground
local ground = Model:Box(10,1,10)
ground:SetPosition(0,0,-0.5)
ground:SetColor(0.0,1.0,0.0)
--Create a shape
local shape = Shape:Box(0,0,0, 0,0,0, 10,1,10)
ground:SetShape(shape)
shape:Release()
--Create a model
entity = Model:Box()
entity:SetColor(0.0,0.0,1.0)
entity:SetPosition(0,3,0)
entity:SetMass(1)
--Create a shape
shape = Shape:Box()
entity:SetShape(shape)
shape:Release()
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("Mass: "..entity:GetMass(),2,2)
context:Sync()
end