GetKeyValue
This function gets an entity key value. A key value is a string value associated with a key name.
Syntax
- std::string GetKeyValue(string keyname, string defaultvalue="")
Returns
Returns the entity key value for the specified key, if it exists. Otherwise the specified default value is returned.
Example
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-5)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a model
model = Model:Box()
model:SetKeyValue("name","Box1")
model:SetColor(0.0,0.0,1.0)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
model:Turn(0,Time:GetSpeed(),0)
context:SetBlendMode(Blend.Alpha)
context:DrawText("Name: "..model:GetKeyValue("name"), 2, 2)
context:SetBlendMode(Blend.Solid)
context:Sync()
end