GetGravityMode

This function gets the entity gravity mode.

Syntax

Returns

Returns the entity gravity mode. If this is true, the entity is affected by gravity, otherwise it is not.

Example

--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()

local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-5)

local light = DirectionalLight:Create()
light:SetRotation(35,35,0)

--Create a model
entity = Model:Box()
entity:SetMass(1)
entity:SetGravityMode(false)
entity:AddTorque(0,360*10,0)

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

Time:Update()
world:Update()
world:Render()

context:SetBlendMode(Blend.Alpha)
context:DrawText("Gravity mode: "..tostring(entity:GetGravityMode()),2,2)
context:Sync()
end