Returns an entity's collision type. Collision types are used to control what kind of objects will register collisions when they come into contact.
Returns the entity's collision type.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-8)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create the ground
local ground = Model:Box(10,1,10)
ground:SetColor(0.0,1.0,0.0)
--Create a shape
local shape = Shape:Box(0,0,0, 0,0,0, 10,1,10)
ground:SetShape(shape)
shape:Release()
--Create a model
entity1 = Model:Box()
entity1:SetColor(0.0,0.0,1.0)
entity1:SetPosition(-2,5,0)
entity1:SetMass(1)
entity1:SetCollisionType(Collision.Prop)
--Create a shape
shape = Shape:Box()
entity1:SetShape(shape)
shape:Release()
--Create a second model
entity2 = entity1:Instance()
entity2:SetPosition(2,5,0)
entity2:SetCollisionType(Collision.None)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("Entity 1 collision type: "..entity1:GetCollisionType(),2,2)
context:DrawText("Entity 2 collision type: "..entity2:GetCollisionType(),2,22)
context:Sync()
end