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Object
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Entity
Camera
Lua
C++
The camera class is an entity which can be used to render the world. All the unhidden cameras in a world are automatically rendered when World::Render() is called.
Subclasses
Light
Probe
Functions
AddPostEffect
ClearPostEffects
Create
GetClearColor
GetFogAngle
GetFogColor
GetFogMode
GetFogRange
GetFOV
GetProjectionMode
GetRange
GetRenderTarget
GetZoom
Pick
Project
SetClearColor
SetFogAngle
SetFogColor
SetFogMode
SetFogRange
SetFOV
SetMultisampleMode
SetProjectionMode
SetRange
SetRenderTarget
SetSkybox
SetZoom
UnProject