SetCurrent

This function sets the current world. The current world is the world used when a new entity is created or loaded from a file.

Syntax

Parameters

Example

--Create a window
window = Window:Create()
context = Context:Create(window)
myworld = {}

for i=0, 1 do

--Create a world
myworld[i] = World:Create()

--Create a camera
local camera = Camera:Create()
camera:Turn(35,0,0)
camera:Move(0,0,-3)

--Create a directional light
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)

--Create a model
local model = nil
if (i==0) then

model = Model:Box()

else

model = Model:Cylinder()
end
model:SetColor(0.0,0.0,1.0)
end

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

--Press space key to switch between worlds
if (window:KeyHit(Key.Space)) then

if (World:GetCurrent()== myworld[0]) then

World:SetCurrent(myworld[1])

else

World:SetCurrent(myworld[0])
end
end

Time:Update()
World:GetCurrent():Update()
World:GetCurrent():Render()
context:Sync(false)

end