FlipNormals
This function reverses the triangle order and inverts the normals of the entire surface, effectively "lipping" the surface inside out.
Syntax
Returns
Returns the number of vertices in the surface.
Example
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-3)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
local model = Model:Box()
model:SetColor(1.0,0.0,0.0)
local surface = model:GetSurface(0)
surface:FlipNormals()
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:Sync()
end