This function creates and returns a new pivot.
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-8)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a pivot
entity = Pivot:Create()
--Create a model and parent it to the pivot
local model = Model:Box(1,1,1,entity)
model:SetColor(0.0,0.0,1.0)
model:SetPosition(0,0,3)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
entity:Turn(0,Time:GetSpeed()*1.0,0)
Time:Update()
world:Update()
world:Render()
context:Sync()
end