Play

This function causes a paused emitter to resume playing.

Syntax

Returns

This function returns an integer ranging between 0 and 4 containing the specified view mode.

Remarks

0 = billlboard - In this mode each particle will always face the camera.
1 = lock Y-axis - particles will rotate to face the camera in every direction except along the Y-axis.
2 = manual facing direction - particles will always face the direction specified by SetFacingDirection.

Example

--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:Move(0,0,-3)

--Create an semitter
emitter = Emitter:Create(100)

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

Time:Update()
world:Update()
world:Render()

if (window:KeyHit(Key.Space)) then
if( emitter:GetPaused() == true) then --emitter is paused
emitter:Play()
else --emitter is not paused
emitter:Pause()
end
end

context:Sync()
end