GetPaused

This function returns whether or not the emitter is paused or playing.

Syntax

Returns

This function returns a boolean that, if the emitter is paused the function will return true. But, if the emitter is playing the return will be false.

Example

--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:Move(0,0,-3)

--Create an semitter
emitter = Emitter:Create(100)

while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end

Time:Update()
world:Update()
world:Render()

if (window:KeyHit(Key.Space)) then
if( emitter:GetPaused() == true) then --emitter is paused
emitter:Play()
else --emitter is not paused
emitter:Pause()
end
end

context:Sync()
end