GetParticleCount
This function returns the number of particles that will be released during one duration.
Syntax
- number GetParticleCount()
Returns
This function returns the number of particles that will be released during one duration.
Example
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:Move(0,0,-3)
--Create an semitter
emitter = Emitter:Create(100)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("Particle count: " .. emitter:GetParticleCount(),2,2)
context:Sync()
end