GetProjectionMode
This function gets the projection mode of a camera.
Syntax
- number GetProjectionMode()
Returns
Returns the camera's projection mode. This can be one of the following values:
Camera::Orthographic: flat 2D rendering.
Camera::Perspective: 3D perspective rendering.
Example
--Create a window
window = Window:Create()
context = Context:Create(window)
world = World:Create()
camera = Camera:Create()
camera:Move(0,0,-3)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
model = Model:Box()
model:SetColor(0.0,0.0,1.0)
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
model:Turn(0,Time:GetSpeed(),0)
if (window:KeyHit(Key.Space)) then
if (camera:GetProjectionMode()==Camera.Orthographic) then
camera:SetProjectionMode(Camera.Perspective)
camera:SetZoom(1)
else
camera:SetProjectionMode(Camera.Orthographic)
camera:SetZoom(100)
end
end
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("Projection mode: "..camera:GetProjectionMode(),2,2)
context:DrawText("Zoom: "..camera:GetZoom(),2,22)
context:Sync()
end