This function loads a shape from a shape (*.phy) file.
Returns the loaded shape. If the shape cannot be loaded, NULL is returned.
window=Window:Create()
context=Context:Create(window)
world=World:Create()
camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-10)
light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create the ground
local ground = Model:Box(10,1,10)
ground:SetPosition(0,-.05,0)
ground:SetColor(0,1,0)
--Create a shape
local shape = Shape:Box(0,0,0, 0,0,0, 10,1,10)
ground:SetShape(shape)
shape:Release()
--Load a model
local model = Model:Load("Models/Containers/oildrum.mdl")
model:SetPosition(0,5,0)
model:SetRotation(45,45,0)
model:SetMass(1)
--Load a shape and apply it to the model
shape = Shape:Load("Models/Containers/oildrum_convexhull.phy")
model:SetShape(shape)
shape:Release()
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:Sync()
end