GetTriangleNormal
This function calculates a normal based on the positions of a triangle's vertices. This value will not necessarily be the same as the vertex normals, though the values are likely to be similar.
Syntax
- Vec3 GetTriangleNormal(int index)
Parameters
- index: the index of the triangle, from 0 to Surface::CountTriangles()-1.
Returns
Returns a normal describing the direction in which a triangle's face points.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Model* model = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35,0,0);
camera->Move(0,0,-3);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);
Model* model = Model::Box();
model->SetColor(0.0,0.0,1.0);
Surface* surface = model->GetSurface(0);
//Print out the triangle normals
for (int t=0; tCountTriangles(); t++)
{
System::Print(surface->GetTriangleNormal(t));
}
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
return 0;
}