SetUserData

This command can be used to set a user data value which can be retrieved with the Object::GetUserData command.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;

Model* model = NULL;

class EntityData
{
public:
int health;
};

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
DirectionalLight::Create()->SetRotation(35,45,0);

//Create a model
model = Model::Box();
model->SetPosition(0,0,3);

//Create our own custom object
EntityData* entitydata = new EntityData;
entitydata->health = 100;

//Set the model user data
model->SetUserData(entitydata);


while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Time::Update();
world->Update();
world->Render();

//Retrieve our custom object
EntityData* entitydata = (EntityData*)model->GetUserData();

//Display the health value
Draw::SetBlendMode(Blend::Alpha);
Draw::Text(String(entitydata->health),0,0);
Draw::SetBlendMode(Blend::Solid);

context->Sync();
}
return 0;
}