Normal

This function transforms a normal from one space to another. It will give the same results as Transform::Vector except the resulting vector will be normalized.

Syntax

Parameters

Returns

Returns the transformed normal.

Example

#include "Leadwerks.h"

using namespace Leadwerks;

Model* model = NULL;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);

//Create a model
model = Model::Box();
model->SetColor(0.0, 0.0, 1.0);
model->SetRotation(0, 180, 0);
model->SetScale(2);

while (true)
{
//Close the window to end the program
if (window->KeyHit(Key::Escape) || window->Closed()) return false;

Leadwerks::Time::Update();
world->Update();
world->Render();

//We're going to transform the normal (1,0,0) from global space to the model's local space
//Because the model is rotated to (0,180,0) and scaled to (2,2,2) the normal will be at (-1,0,0) in local space (relative to the model).
Vec3 v = Transform::Normal(1, 0, 0, NULL, model);

context->SetBlendMode(Blend::Alpha);
context->DrawText(v.ToString(), 2, 2);
context->SetBlendMode(Blend::Solid);

context->Sync(false);
}
return 0;
}