Turn

Turns an entity by the specified euler rotation in local or global space. This function is more accurate than simply adding units to the rotation axes and will avoid problems with Gimbal lock.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;
Model* model = NULL;
int counter;

void UpdateMatrixHook(Entity* entity)
{
counter++;
}
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 1, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);

//Create a model
model = Model::Box();
model->SetColor(0.0, 0.0, 1.0);
model->SetRotation(0, -90, 0);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

model->Turn(0, Leadwerks::Time::GetSpeed()*0.5, 0);
model->Move(0, 0, 0.1);

Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
return 0;
}