Translate
Moves an entity along its parent axes in local or global space.
Syntax
- void Translate(float x, float y, float z, bool global=false)
Parameters
- x: the X component of the translation to apply.
- y: the Y component of the translation to apply.
- z: the Z component of the translation to apply.
- global: if set to true the translation will be applied in global space, otherwise it will be applied in local space.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35,0,0);
camera->Move(0,0,-8);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);
//Create a model
entity = Model::Box();
entity->SetColor(0.0,0.0,1.0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
entity->Turn(0,Leadwerks::Time::GetSpeed()*2.0,0);
entity->Translate(0.01*Leadwerks::Time::GetSpeed(),0,0);
world->Update();
world->Render();
context->Sync();
}
return 0;
}