Translate

Moves an entity along its parent axes in local or global space.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;
Entity* entity = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35,0,0);
camera->Move(0,0,-8);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);

//Create a model
entity = Model::Box();
entity->SetColor(0.0,0.0,1.0);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Time::Update();

entity->Turn(0,Leadwerks::Time::GetSpeed()*2.0,0);
entity->Translate(0.01*Leadwerks::Time::GetSpeed(),0,0);

world->Update();
world->Render();
context->Sync();
}
return 0;
}