Show
This function shows a hidden entity. A hidden entity will be invisible, will not collide with other entities, and its 4x4 matrix will not be updated when the parent moves.
Syntax
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity[3] = { NULL };
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
Model* model = Model::Box();
model->SetColor(0.0, 0.0, 1.0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
model->Turn(0, Leadwerks::Time::GetSpeed(), 0);
if (window->KeyHit(Key::Space))
{
if (model->Hidden())
{
model->Show();
}
else
{
model->Hide();
}
}
context->SetBlendMode(Blend::Alpha);
context->DrawText("Press space to change.", 2, 2);
context->DrawText("Hidden:" + String(model->Hidden()), 2, 22);
context->Sync();
}
return 0;
}