SetShape
This function sets the physics shape of an entity.
Syntax
- void SetShape(Shape* shape)
- void SetShape(Shape* shape, const Mat4& mat)
Parameters
- shape: the new shape to set.
- mat: a normalized 4x4 matrix describing the orientation of the shape relative to the entity.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35,0,0);
camera->Move(0,0,-8);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);
//Create a model
entity = Model::Box(1,1,1);
entity->SetColor(0.0,0.0,1.0);
Shape* shape = Shape::Box();
entity->SetShape(shape);
Debug::Assert(entity->GetShape()==shape);
shape->Release();
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
return 0;
}