SetScale
This function sets the scale of an entity, in local space.
Syntax
- void SetScale(const float x, const float y, const float z)
- void SetScale(const Vec3& scale)
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
    Leadwerks::Window* window = Leadwerks::Window::Create();
    Context* context = Context::Create(window);
    World* world = World::Create();
    Camera* camera = Camera::Create();
light:SetRotation(35,35,0)
--Create a model
entity = Model:Box()
entity:SetColor(0.0,0.0,1.0)
    while (true)
    {
        if window:Closed() or window:KeyHit(Key.Escape) then return false end
entity:SetScale(Math:Sin(Time:GetCurrent()/100.0)*0.5+0.75)
Time:Update()
world:Update()
world:Render()
context:SetBlendMode(Blend.Alpha)
context:DrawText("Scale: "..entity:GetScale():ToString(),2,2)
context:Sync()
    }
    return 0;
}