SetKeyValue
This function sets an entity key value. A key value is a string value associated with a key name.
Syntax
- void SetKeyValue(const std::string& keyname, const std::string keytvalue)
Returns
Returns true if per-entity occlusion testing is enabled, otherwise false is returned.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -5);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create a model
Entity* model = Model::Box();
model->SetKeyValue("name", "Box1");
model->SetColor(0.0, 0.0, 1.0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
model->Turn(0, Leadwerks::Time::GetSpeed(), 0);
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("Name: " + model->GetKeyValue("name"), 2, 2);
context->SetBlendMode(Blend::Solid);
context->Sync();
}
}