SetIntensity
This function sets the entity color intensity.
Syntax
- void SetIntensity(float intensity, int mode=Color::Diffuse, bool recursive=false)
Parameters
- intensity: the intensity to set. The entity color will be multiplied by this value to calculate the final color.
- mode: the color to set. This may be Color::Diffuse or Color::Specular.
- recursive: if set to true, the entity's children's intensities will be recursively set.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -4);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create a model
entity = Model::Box();
entity->SetColor(1, 0.5, 0.25);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
entity->SetIntensity(Math::Sin(Leadwerks::Time::GetCurrent() / 10.0) + 1.5);
context->SetBlendMode(Blend::Alpha);
context->DrawText("Color: " + entity->GetColor().ToString(), 2, 2);
context->DrawText("Intensity: " + String(entity->GetIntensity()), 2, 22);
context->Sync();
}
return 0;
}