SetGravityMode
This functions sets the entity gravity mode, which controls whether gravity affects the entity.
Syntax
- void SetGravityMode(bool mode)
Parameters
- mode: if set to true, the entity will be affected by gravity, otherwise it will not.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35,0,0);
camera->Move(0,0,-4);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);
//Create a model
entity = Model::Box();
entity->SetMass(1);
entity->SetGravityMode(false);
entity->AddTorque(0,10,0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("Gravity mode: "+String(entity->GetGravityMode()),2,2);
context->Sync();
}
return 0;
}