GetRotation
Returns the entity rotation, in local or global space.
Syntax
- Vec3 GetRotation(bool global = false)
Parameters
- global: if set to true, the rotation in global space will be returned, otherwise the rotation in local space will be returned.
Returns
Returns the entity rotation.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity = NULL;
Vec3 rotation;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -6);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create a model
entity = Model::Box();
entity->SetColor(0.0, 0.0, 1.0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
rotation.y += Leadwerks::Time::GetSpeed();
entity->SetRotation(rotation);
Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("Rotation: " + entity->GetRotation().ToString(), 2, 2);
context->Sync();
}
return 0;
}