GetPosition

This function gets the entity position, in local or global space.

Syntax

Returns

Returns the entity position.

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
        Leadwerks::Window* window = Leadwerks::Window::Create();
        Context* context = Context::Create(window);
        World* world = World::Create();
        Camera* camera = Camera::Create();
        camera->SetRotation(35, 0, 0);
        camera->Move(0, 0, -4);
        Light* light = DirectionalLight::Create();
        light->SetRotation(35, 35, 0);

        //Create a model
        Model* model = Model::Box();

        while (true)
        {
                if (window->Closed() || window->KeyDown(Key::Escape)) return false;

                model->SetPosition(Math::Sin(Leadwerks::Time::GetCurrent() / 10.0), 0, 0);

                Leadwerks::Leadwerks::Time::Update();
                world->Update();
                world->Render();

                context->SetBlendMode(Blend::Alpha);
                context->DrawText(model->GetPosition().ToString(), 2, 2);

                context->Sync();
        }
        return 0;
}