GetPosition
This function gets the entity position, in local or global space.
Syntax
- Vec3 GetPosition(const bool global = false)
Returns
Returns the entity position.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
    Leadwerks::Window* window = Leadwerks::Window::Create();
    Context* context = Context::Create(window);
    World* world = World::Create();
    Camera* camera = Camera::Create();
    camera->SetRotation(35, 0, 0);
    camera->Move(0, 0, -4);
    Light* light = DirectionalLight::Create();
    light->SetRotation(35, 35, 0);
    //Create a model
    Model* model = Model::Box();
    while (true)
    {
        if (window->Closed() || window->KeyDown(Key::Escape)) return false;
        model->SetPosition(Math::Sin(Leadwerks::Time::GetCurrent() / 10.0), 0, 0);
        Leadwerks::Leadwerks::Time::Update();
        world->Update();
        world->Render();
        context->SetBlendMode(Blend::Alpha);
        context->DrawText(model->GetPosition().ToString(), 2, 2);
        context->Sync();
    }
    return 0;
}