GetVelocity

This function gets entity's velocity, in global or local space.

Syntax

Parameters

Returns

Returns the entity velocity.

Example

#include "Leadwerks.h"

using namespace Leadwerks;
Entity* entity = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(15,0,0);
camera->Move(0,0,-8);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);

//Create the ground
Model* ground = Model::Box(10,0.1,10);
ground->SetColor(0.0,1.0,0.0);

//Create a shape
Shape* shape = Shape::Box(0,0,0, 0,0,0, 10,0.1,10);
ground->SetShape(shape);
shape->Release();

//Create a model
entity = Model::Box();
entity->SetColor(0.0,0.0,1.0);
entity->SetPosition(0,5,0);
entity->SetMass(1);

//Create a shape
shape = Shape::Box();
entity->SetShape(shape);
shape->Release();

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Time::Update();
world->Update();
world->Render();

context->SetBlendMode(Blend::Alpha);
context->DrawText("Velocity: "+entity->GetVelocity().ToString(),2,2);
context->Sync();
}
return 0;
}