GetOmega

This function gets entity's omega (angular velocity), in global or local space.

Syntax

Parameters

Returns

Returns the entity omega.

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();

Context* context = Context::Create(window);

World* world = World::Create();

Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -5);

Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);

//Create a model
Entity* entity = Model::Box(1, 1, 1);
entity->SetColor(0.0, 0.0, 1.0);
entity->SetMass(1);
entity->SetGravityMode(false);

//Create a shape
Shape* shape = Shape::Box(0, 0, 0, 0, 0, 0, 1, 1, 3);
entity->SetShape(shape);
shape->Release();

//Add some torque
entity->AddTorque(1000, 1000, 1000);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();

context->SetBlendMode(Blend::Alpha);
context->DrawText("Omega: " + entity->GetOmega().ToString(), 2, 2);

context->Sync();
}
}