GetMass
This function gets the entity's mass.
Syntax
Returns
Returns an entity's mass. If no mass has been set, 0.0 will be returned.
Remarks
Entities with zero mass will still collide with other objects, but will be unmovable and unresponsive to physical forces.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -6);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create the ground
Model* ground = Model::Box(10, 1, 10);
ground->SetPosition(0, 0, -0.5);
ground->SetColor(0.0, 1.0, 0.0);
//Create a shape
Shape* shape = Shape::Box(0, 0, 0, 0, 0, 0, 10, 1, 10);
ground->SetShape(shape);
shape->Release();
//Create a model
entity = Model::Box();
entity->SetColor(0.0, 0.0, 1.0);
entity->SetPosition(0, 3, 0);
entity->SetMass(1);
//Create a shape
shape = Shape::Box();
entity->SetShape(shape);
shape->Release();
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("Mass: " + String(entity->GetMass()), 2, 2);
context->Sync();
}
return 0;
}