GetChild

This function gets the entity child at the specified index.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();

Context* context = Context::Create(window);

World* world = World::Create();

Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -5);

Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);

//Create a model
Entity* entity = Model::Box();

Entity* child = Model::Box(1, 1, 1, entity);
child->SetColor(1.0, 0.0, 0.0);
child->SetPosition(2, -2, 0);

child = Model::Box(1, 1, 1, entity);
child->SetColor(0.0, 1.0, 0.0);
child->SetPosition(-2, -2, 0);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();

entity->Turn(1.0*Leadwerks::Time::GetSpeed(), 2.0*Leadwerks::Time::GetSpeed(), 3.0*Leadwerks::Time::GetSpeed());

//Get the first child
Entity* child = entity->GetChild(0);

context->SetBlendMode(Blend::Alpha);
context->DrawText("Position: " + child->GetPosition(true).ToString(), 2, 2);

context->Sync();
}
}