GetAnimationLength
This function gets the number of frames in an entity's animation sequence.
Syntax
- int GetAnimationLength(int index)
- int GetAnimationLength(const std::string& name)
Parameters
- index: the animation sequence to get the length of.
- name: the name of the animation sequence to use, i.e. "walk", "run", "attack", etc.
Returns
Returns the number of animation frames in he specified animation sequence.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Load a model
Entity* entity = Model::Load("Models/Characters/Crawler/crawler.mdl");
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("Animation length: " + String(entity->GetAnimationLength(0)) + " frames", 2, 2);
context->Sync();
}
}