GetAABB
This function returns an entity's axis-aligned bounding box (AABB).
Syntax
- AABB GetAABB(int mode = GlobalAABB)
Parameters
- mode: this may be any of the following values:
- LocalAABB: the entity AABB in local space will be returned.
- GlobalAABB: the entity AABB in global space will be returned.
- RecursiveAABB: the recursive bounding box will be returned, encompassing the global bounding box of this entity, and the global bounding boxes of all its children.
Returns
Returns the entity's axis-aligned bounding box.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create a model
Entity* entity = Model::Box();
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
entity->SetPosition(Math::Sin(Leadwerks::Time::GetCurrent() / 100.0), 0, 0);
context->SetBlendMode(Blend::Alpha);
AABB aabb = entity->GetAABB(Entity::GlobalAABB);
context->DrawText("AABB: " + aabb.ToString(), 2, 2);
context->Sync();
}
}