FindChild
This function performs a recursive search and returns the first child entity it finds with the specified name.
Syntax
- Entity* FindChild(const std::string& name)
Parameters
- name: the name of the child entity to search for.
Returns
Returns the first child entity found with the specified name. If no child is found, NULL will be returned.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Load a model
Entity* entity = Model::Box();
Entity* child = Model::Box(1, 1, 1, entity);
child->SetColor(1.0, 0.0, 0.0);
child->SetPosition(2, -2, 0);
child->SetKeyValue("name", "MyBox1");
child = Model::Box(1, 1, 1, entity);
child->SetColor(0.0, 1.0, 0.0);
child->SetPosition(-2, -2, 0);
child->SetKeyValue("name", "MyBox2");
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
Entity* child = entity->FindChild("MyBox2");
context->SetBlendMode(Blend::Alpha);
context->DrawText("Child position: " + child->GetPosition(true).ToString(), 2, 2);
context->Sync();
}
}