SetLoopMode

This function determines if the particle system will play once or loop.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);

int interval = 1000;

//Create an emitter
Emitter* emitter = Emitter::Create(10);
emitter->SetLoopMode(false);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();

context->SetBlendMode(Blend::Alpha);
if (emitter->GetLoopMode())
{
context->DrawText("Particles will loop.", 2, 2);
}
else
{
context->DrawText("Particles will not loop.", 2, 2);
}
context->SetBlendMode(Blend::Solid);

context->Sync();
}
}