SetDuration

This function specifies how long, in milliseconds, a particle will exist.

Syntax

Parameters

Remarks

For smoother particle animations use the particle animation shader.

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
float duration = 3000;

Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -3);

//Create an emitter
Emitter* emitter = Emitter::Create(100);
emitter->SetDuration(duration);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();

context->SetBlendMode(Blend::Alpha);
context->DrawText("Particles will last for: " + String(emitter->GetDuration() / 1000) + " seconds.", 2, 2);
context->SetBlendMode(Blend::Solid);

context->Sync();
}
}