Reset

This function resets a particle emitter back to its starting values.

Syntax

Remarks

If you are just trying to start and stop a particle emitter, use the functions Play and Pause.

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);

//Create an emitter
Emitter* emitter = Emitter::Create(100);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();

//Press space to reset emitter
if (window->KeyHit(Key::Space)) emitter->Reset();

context->Sync();
}
}