Play
This function causes a paused emitter to resume playing.
Syntax
Returns
This function returns an integer ranging between 0 and 4 containing the specified view mode.
Remarks
0 = billlboard - In this mode each particle will always face the camera.
1 = lock Y-axis - particles will rotate to face the camera in every direction except along the Y-axis.
2 = manual facing direction - particles will always face the direction specified by SetFacingDirection.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);
//Create an emitter
Emitter* emitter = Emitter::Create(100);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
if (window->KeyHit(Key::Space))
{
if (emitter->GetPaused() == true) //emitter is paused
{
emitter->Play();
}
else //emitter is not paused
{
emitter->Pause();
}
}
context->Sync();
}
}