Create
This function creates a new emitter.
Syntax
- static Emitter* Create(int particlecount=10, Entity* parent=NULL)
Parameters
- particlecount: - The number of particles that will be released during an emitters lifetime.
- parent: - The entity that the emitter is parented to.
Returns
This function returns newly created emitter.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create an emitter
Emitter* emitter = Emitter::Create(100);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
}